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Soda Factory
Soda Factory was a unique game that ultimately was chosen not to be released, however I've decided to include this game as I'm proud of the unique mechanics I made during its development.
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The auto-layout feature of the conveyor belt system was based on a set of rules that each Juicer needed an input from the main belt, and if a Fizzer was present, needed to go to both a Fizzer and the main belt.
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Here are a few examples of what I worked on:
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Real Time Conveyor System Update
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Using A* Pathfinding base for an auto layout mechanic for conveyors.
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Use of matrices for machine placement
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Staff Tier System
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Upgrade System
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Farming/Plant Feature of dragging item over plot
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