

IDLE GOLF CLUB MANAGER TYCOON
One of our biggest tycoon games, based on managing a golf course, with Pro-Golf training and tournament systems.
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I worked on creating the customisation feature for this game, which was originally made for another game and then implemented into Golf. I also worked on the golf association feature, which involved working with Firebase Database to store information for each group, tracking group achievements, group codes, current group leaders and much more.
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Here are a few examples of what I worked on:
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Season Pass - Both Gold and Premium Levels, Rewarding Custom Buggy Skins.
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Customisation system - involving both model and mesh renderer changes.
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Group Associations - Storing Information in Firebase's Realtime Database and reading it from Unity.
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Optimisation Passes - Optimising Code written by others to improve the game's overall performance.
3+ Million Downloads