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The ultimate PVP Card Battler where strategic depth meets dynamic card battles in an ever-evolving world.
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I worked on many aspects of this game, over multiple battle passes, collaborating with another client side programmer and a server programmer.
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The following are a few examples of mechanics I made in the game:
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Daily IAP Offers
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New Character Battle Mechanics
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New Ability Card Mechanics
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The whole Nightmare Faction
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New Battle Passes
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Achievement System
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Implementing Sounds To Characters and Menus
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Developed a card upgrade system with health, attack damage, or cosmetic enhancements.
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Implemented new abilities and attack behaviours, syncing with the server programmer.
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Debugged code to enhance functionality and fix bugs.
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