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Zelda was a Project I made for Programming Low Level Architecture. Within this project I programmed my game, ensuring all GBA fuctions were used appropriately and storage space used was minimal, forming a clean and structured VRAM. This project was completed in 2 months.
Features Include:
- Rendering Modes
- Z-Ordering of Sprites
- Particle Effects
- Tile Maps
- Collision Tiles
- Background Scrolling
- Interactivity
- Sprite Animations
- Optimisation of Particles
- User Input
Zelda
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