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Zelda was a Project I made for Programming Low Level Architecture. Within this project I programmed my game, ensuring all GBA fuctions were used appropriately and storage space used was minimal, forming a clean and structured VRAM. This project was completed in 2 months.

Features Include:

- Rendering Modes

- Z-Ordering of Sprites

- Particle Effects

- Tile Maps

- Collision Tiles

- Background Scrolling

- Interactivity

- Sprite Animations

- Optimisation of Particles

- User Input

Zelda

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